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Versions: (draft-rosenberg-midcom-stun) 00 01
02 03 04 RFC 3489
Internet Engineering Task Force MIDCOM WG
Internet Draft J. Rosenberg
dynamicsoft
J. Weinberger
dynamicsoft
C. Huitema
Microsoft
R. Mahy
Cisco
draft-ietf-midcom-stun-02.txt
August 22, 2002
Expires: February 2003
STUN - Simple Traversal of UDP Through Network Address
Translators
STATUS OF THIS MEMO
This document is an Internet-Draft and is in full conformance with
all provisions of Section 10 of RFC2026.
Internet-Drafts are working documents of the Internet Engineering
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Internet-Drafts are draft documents valid for a maximum of six months
and may be updated, replaced, or obsoleted by other documents at any
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The list of current Internet-Drafts can be accessed at
http://www.ietf.org/ietf/1id-abstracts.txt
To view the list Internet-Draft Shadow Directories, see
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Abstract
Simple Traversal of UDP Through NATs (STUN) is a lightweight protocol
that allows applications to discover the presence and types of
Network Address Translators (NATs) and firewalls between them and the
public Internet. It also provides the ability for applications to
determine the public IP addresses allocated to them by the NAT. STUN
works with many existing NATs, and does not require any special
behavior from them. As a result, it allows a wide variety of
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applications to work through existing NAT infrastructure.
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Table of Contents
1 Applicability Statement ............................. 5
2 Introduction ........................................ 5
3 Terminology ......................................... 6
4 Definitions ......................................... 6
5 NAT Variations ...................................... 7
6 Overview of Operation ............................... 7
7 Message Overview .................................... 10
8 Server Behavior ..................................... 11
8.1 Binding Requests .................................... 11
8.2 Shared Secret Requests .............................. 14
9 Client Behavior ..................................... 15
9.1 Discovery ........................................... 15
9.2 Obtaining a Shared Secret ........................... 16
9.3 Formulating the Binding Request ..................... 16
9.4 Processing Binding Responses ........................ 17
10 Use Cases ........................................... 18
10.1 Discovery Process ................................... 18
10.2 Binding Lifetime Discovery .......................... 20
10.3 Binding Acquisition ................................. 22
11 Protocol Details .................................... 23
11.1 Message Header ...................................... 23
11.2 Message Attributes .................................. 24
11.2.1 MAPPED-ADDRESS ...................................... 26
11.2.2 RESPONSE-ADDRESS .................................... 26
11.2.3 CHANGED-ADDRESS ..................................... 26
11.2.4 FLAGS ............................................... 27
11.2.5 SOURCE-ADDRESS ...................................... 27
11.2.6 USERNAME ............................................ 27
11.2.7 PASSWORD ............................................ 28
11.2.8 MESSAGE-INTEGRITY ................................... 28
11.2.9 ERROR-CODE .......................................... 28
12 Security Considerations ............................. 29
12.1 Attacks on STUN ..................................... 29
12.1.1 Attack I: DDOS Against a Target ..................... 29
12.1.2 Attack II: Silencing a Client ....................... 30
12.1.3 Attack III: Assuming the Identity of a Client ....... 30
12.1.4 Attack IV: Eavesdropping ............................ 30
12.2 Launching the Attacks ............................... 30
12.2.1 Approach I: Compromise a Legitimate STUN Server ..... 31
12.2.2 Approach II: DNS Attacks ............................ 31
12.2.3 Approach III: Rogue router or NAT ................... 31
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12.2.4 Approach IV: MITM ................................... 32
12.2.5 Approach V: Response Injection plus DoS ............. 32
12.2.6 Approach VI: Duplication ............................ 33
12.3 Countermeasures ..................................... 34
13 IANA Considerations ................................. 35
14 IAB Considerations .................................. 35
14.1 Problem Definition .................................. 35
14.2 Exit Strategy ....................................... 36
14.3 Brittleness Introduced by STUN ...................... 37
14.4 Requirements for a Long Term Solution ............... 38
14.5 Issues with Existing NAPT Boxes ..................... 39
14.6 In Closing .......................................... 40
15 Acknowledgments ..................................... 40
16 Authors Addresses ................................... 40
17 Normative References ................................ 41
18 Informative References .............................. 41
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1 Applicability Statement
This protocol is not a cure-all for the problems associated with NAT.
It does not enable incoming TCP connections through NAT. It allows
incoming UDP packets through NAT, but only through a subset of
existing NAT types. In particular, STUN does not enable incoming UDP
packets through symmetric NATs (defined below), which are common in
large enterprises. STUN's discovery procedures are based on
assumptions on NAT treatment of UDP; such assumptions may prove
invalid down the road as new NAT devices are deployed. For a more
complete discussion of the limitations of STUN, see Section 14.
2 Introduction
Network Address Translators (NATs), while providing many benefits,
also come with many drawbacks. The most troublesome of those
drawbacks is the fact that they break many existing IP applications,
and make it difficult to deploy new ones. Guidelines have been
developed [7] that describe how to build "NAT friendly" protocols,
but many protocols simply cannot be constructed according to those
guidelines. Examples of such protocols include almost all peer-to-
peer protocols, such as multimedia communications, file sharing and
games.
To combat that problem, Application Layer Gateways (ALGs) have been
embedded in NATs. ALGs perform the application layer functions
required for a particular protocol to traverse a NAT. Typically, this
involves rewriting messages to contain translated addresses, rather
than the ones inserted by the sender of the protocol message. ALGs
have serious limitations, including scalability, reliability, and
speed of deploying new applications. To resolve these problems, the
Middlebox Communications (MIDCOM) protocol is being developed [8].
MIDCOM allows an application entity, such as an end client or network
server of some sort (like a SIP proxy [9]) to control a NAT (or
firewall), in order to obtain NAT bindings and open or close
pinholes. In this way, NATs and applications can be separated once
more, eliminating the need for embedding ALGs in NATs, and resolving
the limitations imposed by current architectures.
Unfortunately, MIDCOM requires upgrades to existing NAT and
firewalls, in addition to application components. Complete upgrades
of these NAT and firewall products will take a long time, potentially
years. This is due, in part, to the fact that the deployers of NAT
and firewalls are not the same people who are deploying and using
applications. As a result, the incentive to upgrade these devices
will be low in many cases. Consider, for example, an airport Internet
lounge that provides access with a NAT. A user connecting to the
natted network may wish to use a peer-to-peer service, but cannot,
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because the NAT doesn't support it. Since the administrators of the
lounge are not the ones providing the service, they are not motivated
to upgrade their NAT equipment to support it, using either an ALG, or
MIDCOM.
Another problem is that the MIDCOM protocol requires that the agent
controlling the middleboxes know the identity of those middleboxes,
and have a relationship with them which permits control. In many
configurations, this will not be possible. For example, many cable
access providers use NAT in front of their entire access network.
This NAT could be in addition to a residential NAT purchased and
operated by the end user. The end user will probably not have a
control relationship with the NAT in the cable access network, and
may not even know of its existence.
Many existing proprietary protocols, such as those for online games
(such as the games described in RFC 3027 [10]) and Voice over IP,
have developed tricks that allow them to operate through NATs without
changing those NATs. This draft is an attempt to take some of those
ideas, and codify them into an interoperable protocol that can meet
the needs of many applications.
The protocol described here, Simple Traversal of UDP Through NAT
(STUN), allows entities behind a NAT to first discover the presence
of a NAT and the type of NAT, and then to learn the addresses
bindings allocated by the NAT. STUN requires no changes to NATs, and
works with an arbitrary number of NATs in tandem between the
application entity and the public Internet.
3 Terminology
In this document, the key words "MUST", "MUST NOT", "REQUIRED",
"SHALL", "SHALL NOT", "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY",
and "OPTIONAL" are to be interpreted as described in RFC 2119 [1] and
indicate requirement levels for compliant STUN implementations.
4 Definitions
STUN Client: A STUN client (also just referred to as a client)
is an entity that generates STUN requests. A STUN client
can execute on an end system, such as a users PC, or can
run in a network element, such as a conferencing server.
STUN Server: A STUN Server (also just referred to as a server)
is an entity that receives STUN requests, and sends STUN
responses. STUN servers are generally attached to the
public Internet.
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5 NAT Variations
It is assumed that the reader is familiar with NATs. It has been
observed that NAT treatment of UDP is variable amongst
implementations. The four treatments observed in implementations are:
Full Cone: A full cone NAT is one where all requests from the
same internal IP address and port are mapped to the same
external IP address and port. Furthermore, any external
host can send a packet to the internal host, by sending a
packet to the mapped external address.
Restricted Cone: A restricted cone NAT is one where all requests
from the same internal IP address and port are mapped to
the same external IP address and port. Unlike a full cone
NAT, an external host (with IP address X) can send a packet
to the internal host only if the internal host had
previously sent a packet to IP address X.
Port Restricted Cone: A port restricted cone NAT is like a
restricted cone NAT, but the restriction includes port
numbers. Specifically, an external host can send a packet,
with source IP address X and source port P, to the internal
host only if the internal host had previously sent a packet
to IP address X and port P.
Symmetric: A symmetric NAT is one where all requests from the
same internal IP address and port, to a specific
destination IP address and port, are mapped to the same
external IP address and port. If the same host sends a
packet with the same source address and port, but to a
different destination, a different mapping is used.
Furthermore, only the external host that receives a packet
can send a UDP packet back to the internal host.
Determining the type of NAT is important in many cases. Depending on
what the application wants to do, it may need to take the particular
behavior into account.
6 Overview of Operation
This section is descriptive only. Normative behavior is described in
Sections 8 and 9.
The typical STUN configuration is shown in Figure 1. A STUN client is
connected to private network 1. This network connects to private
network 2 through NAT 1. Private network 2 connects to the public
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/-----\
// STUN \\
| Server |
\\ //
\-----/
+--------------+ Public Internet
................| NAT 2 |.......................
+--------------+
+--------------+ Private NET 2
................| NAT 1 |.......................
+--------------+
/-----\
// STUN \\
| Client |
\\ // Private NET 1
\-----/
Figure 1: STUN Configuration
Internet through NAT 2. On the public Internet is a STUN server.
STUN is a simple client-server protocol. A client sends a request to
a server, and the server returns a response. There are two types of
requests - Binding Requests, sent over UDP, and Shared Secret
Requests, sent over TLS [2] over TCP. Shared Secret Requests ask the
server to return a username and password that can be used as a
temporary shared secret in a subsequent Binding Request and Binding
Response, for the purposes of authentication and message integrity.
Binding requests are used to determine the bindings allocated by
NATs. The client sends a Binding Request to the server, over UDP.
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The server examines the source IP address and port of the request,
and copies them into a response that is sent back to the client.
There are some parameters in the request that allow the client to ask
that the response be sent elsewhere, or that the server send the
response from a different address and port. There are attributes for
providing message integrity and authentication.
The trick is using STUN to discover the presence of NAT, and to learn
and use the bindings they allocate.
The STUN client is typically embedded in an application which needs
to obtain a public IP address and port that can be used to receive
data. For example, it might need to obtain an IP address and port to
receive RTP [11] traffic. When the application starts, the STUN
client within the application sends a STUN Shared Secret Request to
its server, obtains a username and password, and then sends it a
Binding Request. STUN servers can be discovered through DNS SRV
records [3], and it is generally assumed that the client is
configured with the domain to use to find the STUN server. Generally,
this will be the domain of the provider of the service the
application is using (such a provider is incented to deploy STUN
servers in order to allow its customers to use its application
through NAT). Of course, a client can determine the address or domain
name of a STUN server through other means. A STUN server can even be
embedded within an end system.
The STUN Binding Request is used to discover the presence of a NAT,
and to discover the public IP address and port mappings generated by
the NAT. Binding Requests are sent to the STUN server using UDP. When
a Binding Request arrives at the STUN server, it may have passed
through one or more NATs between the STUN client and the STUN server.
As a result, the source address of the request received by the server
will be the mapped address created by the NAT closest to the server.
The STUN server copies that source IP address and port into a STUN
Binding Response, and sends it back to the source IP address and port
of the STUN request. For all of the NAT types above, this response
will arrive at the STUN client.
When the STUN client receives the STUN Binding Response, it compares
the IP address and port in the packet with the local IP address and
port it bound to when the request was sent. If these do not match,
the STUN client is behind one or more NATs. In the case of a full-
cone NAT, the IP address and port in the body of the STUN response
are public, and can be used by any host on the public Internet to
send packets to the application that sent the STUN request. An
application need only listen on the IP address and port from which
the STUN request was sent, and send the IP address and port learned
in the STUN response to hosts that wish to communicate with it.
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Of course, the host may not be behind a full-cone NAT. Indeed, it
doesn't yet know what type of NAT it is behind. To determine that,
the client uses additional STUN Binding Requests. The exact procedure
is flexible, but would generally work as follows. The client would
send a second STUN Binding Request, this time to a different STUN
server, but from the same source IP address and port. If the IP
address and port in the response are different from those in the
first response, the client knows it is behind a symmetric NAT. To
determine if its behind a full-cone NAT, the client can send a STUN
Binding Request with flags that tell the STUN server to send a
response from a different IP address and port than the request was
received on. In other words, if the client sent a Binding Request to
IP address/port A/B using a source IP address/port of X/Y, the STUN
server would send the Binding Response to X/Y using source IP
address/port C/D. If the client receives this response, it knows it
is behind a full cone NAT.
STUN also allows the client to ask the server to send the Binding
Response from the same IP address the request was received on, but
with a different port. This can be used to detect whether the client
is behind a port restricted cone NAT or just a restricted cone NAT.
It should be noted that the configuration in Figure 1 is not the only
permissible configuration. The STUN server can be located anywhere,
including within another client. The only requirement is that the
STUN server is reachable by the client, and if the client is trying
to obtain a publically routable address, that the server reside on
the public Internet.
7 Message Overview
STUN messages are TLV (type-length-value) encoded using big endian
(network ordered) binary. All STUN messages start with a STUN header,
followed by a STUN payload. The payload is a series of STUN
attributes, the set of which depends on the message type. The STUN
header contains a STUN message type, transaction ID, and length. The
message type can be Binding Request, Binding Response, Binding Error
Response, Shared Secret Request, or Shared Secret Response. The
transaction ID is used to correlate requests and responses. The
length indicates the total length of the STUN payload, not including
the header. This allows STUN to run over TCP. Shared Secret Requests
are always sent over TCP (indeed, using TLS over TCP).
Several STUN attributes are defined for usage in Binding Requests and
Binding Responses. The first is a MAPPED-ADDRESS attribute, which is
an IP address and port. It is always placed in the Binding Response,
and it indicates the source IP address and port the server saw in the
Binding Request. There is also a RESPONSE-ADDRESS attribute, which
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contains an IP address and port. The RESPONSE-ADDRESS attribute can
be present in the Binding Request, and indicates where the Binding
Response is to be sent. Its optional, and when not present, the
Binding Response is sent to the source IP address and port of the
Binding Request.
The third attribute is the FLAGS attribute, and it contains boolean
flags to control behavior. Three flags are defined: "discard",
"change IP" and "change port". The FLAGS attribute is allowed only in
the Binding Request. The discard attribute tells the server to not
send a Binding Response. The change IP and change port attributes are
useful for determining whether the client is behind a restricted cone
NAT or restricted port cone NAT. They instruct the server to send the
Binding Responses from a different source IP address and port. The
FLAGS attribute is optional in the Binding Request.
The fourth attribute is the CHANGED-ADDRESS attribute. It is present
in Binding Responses. It informs the client of the source IP address
and port that would be used if the client requested the "change IP"
and "change port" behavior.
The fifth attribute is the SOURCE-ADDRESS attribute. It is only
present in Binding Responses. It indicates the source IP address and
port where the response was sent from. It is useful for detecting
twice NAT configurations.
The sixth attribute is the USERNAME attribute. It is present in a
Shared Secret Response, which provides the client with a temporary
username and password (encoded in the PASSWORD attribute). The
USERNAME is also present in Binding Requests, serving as an index to
the shared secret used for the integrity protection of the Binding
Request. The seventh attribute, PASSWORD, is only found in Binding
Response messages. The eight attribute is the MESSAGE-INTEGRITY
attribute, which contains a message integrity check over the Binding
Request or Binding Response.
The ninth attribute is the ERROR-CODE attribute. This is present in
the Binding Error Response. It indicates the error that has occurred.
8 Server Behavior
The server behavior depends on whether the request is a Binding
Request or a Shared Secret Request.
8.1 Binding Requests
A STUN server MUST be prepared to receive Binding Requests on four
address/port combinations - (A1, P1), (A2, P1), (A1, P2), and (A2,
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P2). (A1, P1) represent the primary address and port, and these are
the ones obtained through the client discovery procedures below.
Typically, P1 will be port 3478, the default STUN port. A2 and P2 are
arbitrary. A2 and P2 are advertised by the server through the
CHANGED-ADDRESS attribute, as described below.
It is RECOMMENDED that the server check the Binding Request for a
MESSAGE-INTEGRITY attribute. If not present, and the server requires
integrity checks on the request, it MUST generate a Binding Error
Response with an ERROR-CODE attribute with class 400 and number 1. If
present, the server computes the HMAC over the request as described
in Section 11.2.8. The key to use depends on the shared secret
mechanism. If the STUN Shared Secret Request was used, the key MUST
be the one associated with the USERNAME attribute present in the
request. If the USERNAME attribute was not present, the server MUST
generate a Binding Error Response. The Binding Error Response MUST
include an ERROR-CODE attribute with class 400 and number 4. If the
USERNAME is present, but the server doesn't remember the shared
secret for that USERNAME (because it timed out, for example), the
server MUST generate a Binding Error Response. The Binding Error
Response MUST include an ERROR-CODE with class 400 and number 2. If
the server does have the shared secret, but the computed HMAC differs
from the one in the request, the server MUST generate a Binding Error
Response with an ERROR-CODE with class 400 and number 3. The Binding
Error Response is sent to the IP address and port the Binding Request
came from, and sent from the IP address and port the Binding Request
was sent to.
Assuming the message integrity check passed, processing continues.
If the Binding Request contains the FLAGS attribute, and the discard
flag is true, the server MUST discard the request.
If the discard flag is false, the server MUST generate a single
Binding Response. The Binding Response MUST contain the same
transaction ID contained in the Binding Request. The length in the
message header MUST contain the total length of the message in bytes,
excluding the header. The Binding Response MUST have a message type
of "Binding Response".
The server MUST add a MAPPED-ADDRESS attribute to the Binding
Response. The IP address component of this attribute MUST be set to
the source IP address observed in the Binding Request. The port
component of this attribute MUST be set to the source port observed
in the Binding Request.
If the RESPONSE-ADDRESS attribute was absent from the Binding
Request, the destination address and port of the Binding Response
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MUST be the same as the source address and port of the Binding
Request. Otherwise, the destination address and port of the Binding
Response MUST be the value of the IP address and port in the
RESPONSE-ADDRESS attribute.
The source address and port of the Binding Response depend on the
value of the FLAGS attribute and on the address and port the Binding
Request was received on, and are summarized in Table 1.
Let Da represent the destination IP address of the Binding Request
(which will be either A1 or A2), and Dp represent the destination
port of the Binding Request (which will be either P1 or P2). Let Ca
represent the other address, so that if Da is A1, Ca is A2. If Da is
A2, Ca is A1. Similarly, let Cp represent the other port, so that if
Dp is P1, Cp is P2. If Dp is P2, Cp is P1. If the "change port" flag
was set in the Binding Request, and the "change IP" flag was not set,
the source IP address of the Binding Response MUST be Da and the
source port of the Binding Response MUST be Cp. If the "change IP"
flag was set in the Binding Request, and the "change port" flag was
not set, the source IP address of the Binding Response MUST be Ca and
the source port of the Binding Response MUST be Dp. When both flags
are set, the source IP address of the Binding Response MUST be Ca and
the source port of the Binding Response MUST be Cp. If neither flag
is set, the source IP address of the Binding Response MUST be Da and
the source port of the Binding Response MUST be Dp.
Flags Source Address Source Port
none Da Dp
Change IP Ca Dp
Change port Da Cp
Change IP and
Change port Ca Cp
Table 1: Impact of Flags on Packet Source
The server MUST add a SOURCE-ADDRESS attribute to the Binding
Response, containing the source address and port used to send the
Binding Response.
The server MUST add a CHANGED-ADDRESS attribute to the Binding
Response. This contains the source IP address and port that would be
used if the client had requested the "change IP" and "change port"
capabilities of the server in the Binding Request. These are Ca and
Cp, respectively.
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If the Binding Request contained both the USERNAME and MESSAGE-
INTEGRITY attributes, the server MUST add a MESSAGE-INTEGRITY
attribute to the Binding Response. The attribute contains an HMAC
[4]. The key to use depends on the shared secret mechanism. If the
STUN Shared Secret Request was used, the key MUST be the one
associated with the USERNAME attribute present in the Binding
Request.
The server SHOULD NOT retransmit the response. Reliability is
achieved by having the client periodically resend the request, each
of which triggers a response from the server.
8.2 Shared Secret Requests
Shared Secret Requests are always received on TLS connections. When
the server receives a request from the client to establish a TLS
connection, it SHOULD do so, and SHOULD present a site certificate.
The TLS ciphersuite TLS_RSA_WITH_AES_128_CBC_SHA [5] SHOULD be used.
Client TLS authentication MAY be done, but is not required since the
server is not allocating any resources to clients. In fact, the
signature validation needed for client authentication outweighs the
amount of work STUN itself will require on the server.
If the server receives a Shared Secret Request, it MUST verify that
the request arrived on a TLS connection. If not, it discards the
request. If the Shared Secret Request arrived on a TLS connection,
the server creates a Shared Secret Response. The Shared Secret
Response MUST contain the same transaction ID contained in the Shared
Secret Request. The length in the message header MUST contain the
total length of the message in bytes, excluding the header. The
Shared Secret Response MUST have a message type of "Shared Secret
Response". The Shared Secret Response MUST contain a USERNAME
attribute and a PASSWORD attribute. The USERNAME attribute serves as
an index to the password, which is contained in the PASSWORD
attribute. The server can use any mechanism it chooses to generate
the username. However, the username MUST be valid for a period of at
least 10 minutes. Validity means that the server can compute the
password for that username. There MUST be a single password for each
username. In other words, the server cannot, 10 minutes later, assign
a different password to the same username. The server MUST hand out a
different username for each distinct Shared Secret Request. Distinct,
in this case, implies a different transaction ID. It is RECOMMENDED
that the server explicitly invalidate the username after ten minutes.
It MUST invalidate the username after 30 minutes. The PASSWORD
contains the password bound to that username. The password MUST have
at least 128 bits. The server MUST NOT assign the same password for
two different usernames, and the passwords MUST be unguessable. In
other words, they MUST be a cryptographically random function of the
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username.
The Shared Secret Response is sent over the same TLS connection the
request was received on. The server SHOULD keep the connection open,
and let the client close it.
9 Client Behavior
The behavior of the client is very straightforward. Its task is to
discover the STUN server, obtain a shared secret, formulate the
Binding Request, handle request reliability, and process the Binding
Responses.
9.1 Discovery
Generally, the client will be configured with a domain name of the
provider of the STUN servers. This domain name is resolved to an IP
address and port of using the SRV procedures specified in RFC 2782
[3].
Specifically, the service name is "stun". The protocol is "udp" for
sending Binding Requests, or "tcp" for sending Shared Secret
Requests. The procedures of RFC 2782 are followed to determine the
server to contact. RFC 2782 spells out the details of how a set of
SRV records are sorted and then tried. However, it only states that
the client should "try to connect to the (protocol, address,
service)" without giving any details on what happens in the event of
failure. Those details are described here for STUN.
For STUN requests, failure occurs if there is a transport failure of
some sort (generally, due to fatal ICMP errors in UDP or connection
failures in TCP). Failure also occurs if the the request does not
solicit a response after 30 seconds. If a failure occurs, the client
SHOULD create a new request, which is identical to the previous, but
has a different transaction ID. That request is sent to the next
element in the list as specified by RFC 2782.
The default port for STUN requests is 3478, for both TCP and UDP.
Administrators SHOULD use this port in their SRV records, but MAY use
others.
If no SRV records were found, the client performs an A or AAAA record
lookup of the domain name. The result will be a list of IP addresses,
each of which can be contacted at the default port.
This would allow a firewall admin to open the STUN port, so
hosts within the enterprise could access new applications.
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Whether they will or won't do this is a good question.
9.2 Obtaining a Shared Secret
As discussed in Section 12, there are several attacks possible on
STUN systems. Many of these are prevented through integrity of
requests and responses. To provide that integrity, STUN makes use of
a shared secret between client and server, used as the keying
material for an HMAC used in both the Binding Request and Binding
Response. STUN allows for the shared secret to be obtained in any way
(for example, Kerberos [12]). However, it MUST have at least 128 bits
of randomness. In order to ensure interoperability, this
specification mandates a TLS-based mechanism. This mechanism,
described in this section, MUST be implemented by clients and
servers.
First, the client determines the IP address and port that it will
open a TCP connection to. This is done using the discovery procedures
in Section 9.1. The client opens up the connection to that address
and port, and immediately begins TLS negotiation [2]. The client MUST
authorize the server. If a site certificate is offered, the client
MUST verify that the certificate corresponds to a server in the
domain that the client looked up in DNS. If a cite certificate is not
used, it is RECOMMENDED that the user be queried to verify that the
server is authorized to provide STUN responses.
Once the connection is opened, the client sends a Shared Secret
request. This request has no attributes, just the header. The
transaction ID in the header MUST meet the requirements outlined for
the transaction ID in a binding request, described in Section 9.3
below. The server generates a Shared Secret Response. The response
contains a short lived username and password, encoded in the USERNAME
and PASSWORD attributes, respectively.
The client MAY generate multiple Shared Secret Requests on the
connection, and it MAY do so before receiving Shared Secret Responses
to previous Shared Secret Requests. The client SHOULD close the
connection as soon as it has finished obtaining usernames and
passwords.
Section 9.3 describes how these passwords are used to provide
integrity protection over Binding Requests, and Section 8.1 describes
how it is used in Binding Responses.
9.3 Formulating the Binding Request
A Binding Request formulated by the client follows the syntax rules
defined in Section 11. Any two requests that are not bit-wise
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identical, or not sent to the same server from the same IP address
and port, MUST carry different transaction IDs. The transaction ID
MUST be uniformly and randomly chosen between 0 and 2**128 - 1. The
large range is needed because the transaction ID serves as a form of
randomization, helping to prevent replays of previously signed
responses from the server. The message type of the request MUST be
"Binding Request".
The RESPONSE-ADDRESS attribute is optional in the Binding Request. It
is used if the client wishes the response to be sent to a different
IP address and port than the one the request was sent from. This is
useful for determining whether the client is behind a firewall, and
for applications that have separated control and data components. See
Section 10.3 for more details. The FLAGS attribute is also optional.
Whether it is present depends on what the application is trying to
accomplish. See Section 10 for some example uses.
The client SHOULD add a MESSAGE-INTEGRITY and USERNAME attribute to
the Binding Request. This contains an HMAC [4]. The value of the
username, and the key to use in the MESSAGE-INTEGRITY attribute
depend on the shared secret mechanism. If the STUN Shared Secret
Request was used, the USERNAME must be a valid username obtained from
a Shared Secret Response within the last nine minutes. The shared
secret for the HMAC is the value of the PASSWORD attribute obtained
from the same Shared Secret Response.
Once formulated, the client sends the Binding Request. Reliability is
accomplished through client retransmissions. Clients SHOULD
retransmit the request starting with an interval of 100ms, doubling
every retransmit until the interval reaches 1.6s. Retransmissions
continue with intervals of 1.6s until a response is received, or a
total of 9 requests have been sent, at which time the client SHOULD
give up.
9.4 Processing Binding Responses
The response can either be a Binding Response or Binding Error
Response.
If the response is a Binding Error Response, the client checks the
class and number from the ERROR-CODE attribute of the response. For
400 class responses with error number 2, the client SHOULD obtain a
new shared secret, and retry the Binding Request with a new
transaction. For 400 class responses with error numbers 1 and 4, if
the client had omitted the USERNAME or MESSAGE-INTEGRITY attribute as
indicated by the error, it SHOULD try again with those attributes.
For 400 class responses with error number 3, the client SHOULD alert
the user, and MAY try the request again after obtaining a new
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username and password. For 400 class responses with unknown numbers,
the client should alert the user that there was an error, and display
the reason phrase of the ERROR-CODE response. For 500 class responses
with unknown numbers, the client SHOULD retry the Binding Request.
For 600 class responses with unknown numbers, the client SHOULD NOT
retry the request, and should inform the user of the failure using
the reason phrase.
If the response is a Binding Response, the client SHOULD check the
response for a MESSAGE-INTEGRITY attribute. If not present, and the
client placed a MESSAGE-INTEGRITY attribute into the request, it MUST
discard the response. If present, the client computes the HMAC over
the response as described in Section 11.2.8. The key to use depends
on the shared secret mechanism. If the STUN Shared Secret Request was
used, the key MUST be same as used to compute the MESSAGE-INTEGRITY
attribute in the request. If the computed HMAC differs from the one
in the response, the client MUST discard the response, and SHOULD
alert the user about a possible attack. If the computed HMAC matches
the one from the response, processing continues.
Reception of a response (either Binding Error Response or Binding
Response) to a Binding Request will terminate retransmissions of that
request. However, clients MUST continue to listen for responses to a
Binding Request for 10 seconds after the first response. If it
receives any responses in this interval with different message types
(Binding Responses and Binding Error Responses, for example) or
different MAPPED-ADDRESSes, it is an indication of a possible attack.
The client MUST NOT use the MAPPED-ADDRESS from any of those
responses, and SHOULD alert the user.
Furthermore, if a client receives more than twice as many Binding
Responses as the number of Binding Requests it sent, it MUST NOT use
the MAPPED-ADDRESS from any of those responses, and SHOULD alert the
user about a potential attack.
If the Binding Response is authenticated, and the MAPPED-ADDRESS was
not discarded because of a potential attack, the CLIENT MAY use the
MAPPED-ADDRESS and SOURCE-ADDRESS attributes.
10 Use Cases
The rules of Sections 8 and 9 describe exactly how a client and
server interact to send requests and get responses. However, they do
not dictate how the STUN protocol is used to accomplish useful tasks.
That is at the discretion of the client. Here, we provide some useful
scenarios for applying STUN.
10.1 Discovery Process
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In this scenario, a user is running a multimedia application which
needs to determine which of the following scenarios applies to it:
o On the open Internet
o Firewall that blocks UDP
o Firewall that allows UDP out, and responses have to come back
to the source of the request (like a symmetric NAT, but no
translation. We call this a symmetric UDP Firewall)
o Full-cone NAT
o Symmetric NAT
o Restricted cone or restricted port cone NAT
Which of the six scenarios applies can be determined through the flow
chart described in Figure 2. The chart refers only to the sequence of
Binding Requests; Shared Secret Requests will, of course, be needed
to authenticate each Binding Request used in the sequence.
The flow makes use of three tests. In test I, the client sends a STUN
Binding Request to a server, without any flags set, and without the
RESPONSE-ADDRESS attribute. This causes the server to send the
response back to the address and port that the request came from. In
test II, the client sends a Binding Request with both the "change IP"
and "change port" flags set. In test III, the client sends a Binding
Request with only the "change port" flag set.
The client begins by initiating test I. If this test yields no
response, the client knows right away that it is not capable of UDP
connectivity. If the test produces a response, the client examines
the MAPPED-ADDRESS attribute. If this address and port is the same as
the local IP address and port of the socket used to send the request,
the client knows that it is not natted. It executes test II. If a
response is received, the client knows that it has open access to the
Internet (or, at least, its behind a firewall that behaves like a
full-cone NAT, but without the translation). If no response is
received, the client knows its behind a symmetric UDP firewall.
In the event that the IP address and port of the socket did not match
the MAPPED-ADDRESS attribute in the response to test I, the client
knows that it is behind a NAT. It performs test II. If a response is
received, the client knows that it is behind a full-cone NAT. If no
response is received, it performs test I again, but this time, does
so to the address and port from the CHANGED-ADDRESS attribute from
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the response to test I. If the IP address and port returned in the
MAPPED-ADDRESS attribute are not the same as the ones from the first
test I, the client knows its behind a symmetric NAT. If the address
and port are the same, the client is either behind a restricted or
port restricted NAT. To make a determination about which one it is
behind, the client initiates test III. If a response is received, its
behind a restricted NAT, and if no response is received, its behind a
port restricted NAT.
This procedure yields substantial information about the operating
condition of the client application. In the event of multiple NATs
between the client and the Internet, the type that is discovered will
be the type of the most restrictive NAT between the client and the
Internet. The types of NAT, in order of restrictiveness, from most to
least, are symmetric, port restricted cone, restricted cone, and full
cone.
Typically, a client will re-do this discovery process periodically to
detect changes, or look for inconsistent results. It is important to
note that when the discovery process is redone, it should not
generally be done from the same local address and port used in the
previous discovery process. If the same local address and port are
reused, bindings from the previous test may still be in existence,
and these will invalidate the results of the test. Using a different
local address and port for subsequent tests resolves this problem. An
alternative is to wait sufficiently long to be confident that the old
bindings have expired (half an hour should more than suffice).
10.2 Binding Lifetime Discovery
STUN can also be used to discover the lifetimes of the bindings
created by the NAT. In many cases, the client will need to refresh
the binding, either through a new STUN request, or an application
packet, in order for the application to continue to use the binding.
By discovering the binding lifetime, the client can determine how
frequently it needs to refresh.
To determine the binding lifetime, the client first sends a Binding
Request to the server from a particular socket, X. This creates a
binding in the NAT. The response from the server contains a MAPPED-
ADDRESS attribute, providing the public address and port on the NAT.
Call this Pa and Pp, respectively. The client then starts a timer
with a value of T seconds. When this timer fires, the client sends
another Binding Request to the server, using the same destination
address and port, but from a different socket, Y. This request
contains a RESPONSE-ADDRESS address attribute, set to (Pa,Pp). This
will create a new binding on the NAT, and cause the STUN server to
send a Binding Response that would match the old binding, if it still
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+--------+
| Test |
| I |
+--------+
|
|
V
/\ /\
N / \ Y / \ Y +--------+
UDP <-------/Resp\---------->/ IP \------------>| Test |
Blocked \ ? / \Same/ | II |
\ / \? / +--------+
\/ \/ |
| N |
| V
V /\
+--------+ Sym. N / \
| Test | UDP <---/Resp\
| II | Firewall \ ? /
+--------+ \ /
| \/
V |Y
/\ /\ |
Symmetric N / \ +--------+ N / \ V
NAT <--- / IP \<-----| Test |<--- /Resp\ Open
\Same/ | I | \ ? / Internet
\? / +--------+ \ /
\/ \/
| |Y
| |
| V
| Full
| Cone
V /\
+--------+ / \ Y
| Test |------>/Resp\---->Restricted
| III | \ ? /
+--------+ \ /
\/
|N
| Port
+------>Restricted
Figure 2: Flow for type discovery process
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exists. If the client receives the Binding Response on socket X, it
knows that the binding has not expired. If the client receives the
Binding Response on socket Y (which is possible if the old binding
expired, and the NAT allocated the same public address and port to
the new binding), or receives no response at all, it knows that the
binding has expired.
The client can find the value of the binding lifetime by doing a
binary search through T, arriving eventually at the value where the
response is not received for any timer greater than T, but is
received for any timer less than T.
This discovery process takes quite a bit of time, and is something
that will typically be run in the background on a device once it
boots.
It is possible that the client can get inconsistent results each time
this process is run. For example, if the NAT should reboot, or be
reset for some reason, the process may discover a lifetime than is
shorter than the actual one. For this reason, implementations are
encouraged to run the test numerous times, and be prepared to get
inconsistent results.
10.3 Binding Acquisition
Consider once more the case of a VoIP phone. It used the discovery
process above when it started up, to discover its environment. Now,
it wants to make a call. As part of the discovery process, it
determined that it was behind a full-cone NAT.
Consider further that this phone consists of two logically separated
components - a control component that handles signaling, and a media
component that handles the audio, video, and RTP [11]. Both are
behind the same NAT. Because of this separation of control and media,
we wish to minimize the communication required between them. In fact,
they may not even run on the same host.
In order to make a voice call, the phone needs to obtain an IP
address and port that it can place in the call setup message as the
destination for receiving audio.
To obtain an address, the control component sends a Shared Secret
Request to the server, obtains a shared secret, and then sends a
Binding Request to the server. No flags are present in the Binding
Request, and neither is the RESPONSE-ADDRESS field. The Binding
Response contains a mapped address. The control component then
formulates a second Binding Request. This request contains a
RESPONSE-ADDRESS, which is set to the mapped address learned from the
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previous Binding Response. This Binding Request is passed to the
media component, along with the IP address and port of the STUN
server. The media component sends the Binding Request. The request
goes to the STUN server, which sends the Binding Response back to the
control component. The control component receives this, and now has
learned an IP address and port that will be routed back to the media
component that sent the request.
The client will be able to receive media from anywhere on this mapped
address.
In the case of silence suppression, there may be periods where the
client receives no media. In this case, the UDP bindings could
timeout (UDP bindings in NATs are typically short). To deal with
this, the application can periodically retransmit the query in order
to keep the binding fresh.
It is possible that both participants in the multimedia session are
behind the same NAT. In that case, both will repeat this procedure
above, and both will obtain public address bindings. When one sends
media to the other, the media is routed to the NAT, and then turns
right back around to come back into the enterprise, where it is
translated to the private address of the recipient. This is not
particularly efficient, and unfortunately, does not work in many
commercial NATs. In such cases, the clients may need to retry using
private addresses.
11 Protocol Details
This section presents the detailed encoding of a STUN message.
STUN is a request-response protocol. Clients send a request, and the
server sends a response. There are two requests, Binding Request, and
Shared Secret Request. The response to a Binding Request can either
be the Binding Response or Binding Error Response. The response to a
Shared Secret Request is a Shared Secret Response.
11.1 Message Header
All STUN messages consist of a 20 byte header:
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| STUN Message Type | Message Length |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Transaction ID
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
The Message Types can take on the following values:
0x0001 : Binding Request
0x0101 : Binding Response
0x0111 : Binding Error Response
0x0002 : Shared Secret Request
0x0102 : Shared Secret Response
New message types can be defined through standards track RFCs. An
element SHOULD discard a message type it does not know about.
The message length is the count, in bytes, of the size of the
message, not including the 20 byte header.
The transaction ID is a 128 bit identifier. It also serves as salt to
randomize the request and the response. All responses carry the same
identifier as the request they correspond to.
11.2 Message Attributes
After the header are 0 or more attributes. Each attribute is TLV
encoded, with a 16 bit type, 16 bit length, and variable value:
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Type | Length |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Value ....
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
The following types are defined:
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0x0001: MAPPED-ADDRESS
0x0002: RESPONSE-ADDRESS
0x0003: FLAGS
0x0004: SOURCE-ADDRESS
0x0005: CHANGED-ADDRESS
0x0006: USERNAME
0x0007: PASSWORD
0x0008: MESSAGE-INTEGRITY
0x0009: ERROR-CODE
Future extensions MAY define new attributes. If a STUN client or
server receives a message with an unknown attribute with a type lower
than or equal to 0x7fff, the message MUST be discarded. If the type
is greater than 0x7fff, the attribute MUST be ignored. The ordering
of attributes within a message is not important (except that the
MESSAGE-INTEGRITY attribute MUST be the last attribute), and a client
or server MUST be prepared to receive them in any order. Any
attributes that are known, but are not supposed to be present in a
message (MAPPED-ADDRESS in a request, for example) MUST be ignored.
Table 2 indicates which attributes are present in which messages. An
M indicates that inclusion of the attribute in the message is
mandatory, O means its optional, and N/A means that the attribute is
not applicable to that message type.
Binding Shared Shared
Binding Binding Error Secret Secret
Att. Request Response Response Request Response
__________________________________________________________________
MAPPED-ADDRESS N/A M N/A N/A N/A
RESPONSE-ADDRESS O N/A N/A N/A N/A
FLAGS O N/A N/A N/A N/A
SOURCE-ADDRESS N/A M N/A N/A N/A
CHANGED-ADDRESS N/A M N/A N/A N/A
USERNAME O N/A N/A N/A M
PASSWORD N/A N/A N/A N/A M
MESSAGE-INTEGRITY O O N/A N/A N/A
ERROR-CODE N/A N/A M N/A N/A
Table 2: Summary of Attributes
The length refers to the length of the value element, expressed as an
unsigned integral number of bytes.
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11.2.1 MAPPED-ADDRESS
The MAPPED-ADDRESS attribute indicates the mapped IP address and
port. It consists of an eight bit address family, and a sixteen bit
port, followed by a fixed length value representing the IP address.
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|x x x x x x x x| Family | Port |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Address..
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
The port is a network byte ordered representation of the mapped port.
The following families are defined:
0x01: IPv4
0x02: IPv6
The first 8 bits of the MAPPED-ADDRESS are ignored, for the purposes
of aligning parameters on natural boundaries.
For IPv4 addresses, the address is 32 bits. For IPv6, it is 128 bits.
New address families MAY be defined by extensions. A message with an
unknown address family is discarded.
11.2.2 RESPONSE-ADDRESS
The RESPONSE-ADDRESS attribute indicates where the response to a
Binding Request should be sent. Its syntax is identical to MAPPED-
ADDRESS.
11.2.3 CHANGED-ADDRESS
The CHANGED-ADDRESS attribute indicates the IP address and port of a
STUN server where responses will be sent from if the "change IP" and
"change port" flags were set in the Binding Request. The attribute is
always present in a Binding Response, independent of the value of the
flags. Its syntax is identical to MAPPED-ADDRESS.
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11.2.4 FLAGS
The FLAGS attribute is a series of boolean flags. It is 32 bits long:
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| |A|B|C|
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Only three flags, A,B,C, are currently defined. The other bits MAY be
used by extensions to define additional flags. Unknown flags are
ignored.
Each flag is a binary one if true, zero otherwise.
The meaning of the flags is:
A: This is the "change IP" flag. If true, it requests the server
to send the Binding Response with a different IP address
than the one the Binding Request was received on.
B: This is the "change port" flag. If true, it requests the
server to send the Binding Response with a different port
than the one the Binding Request was received on.
C: This is the discard flag. If true, the Binding Request is
discarded.
11.2.5 SOURCE-ADDRESS
The SOURCE-ADDRESS attribute is present in Binding Responses. It
indicates the source IP address and port that the server is sending
the response from. Its syntax is identical to that of MAPPED-ADDRESS.
11.2.6 USERNAME
The USERNAME attribute is used for message integrity. It serves as a
means to identify the shared secret used in the message integrity
check. The USERNAME is always present in a Shared Secret Response,
along with the PASSWORD. It is optionally present in a Binding
Request when message integrity is used.
The value of USERNAME is a variable length opaque value.
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11.2.7 PASSWORD
The PASSWORD attribute is used in Shared Secret Responses. It MUST
appear by itself as the sole attribute in a Shared Secret Response.
The value of PASSWORD is a variable length value that is to be used
as a shared secret.
11.2.8 MESSAGE-INTEGRITY
The MESSAGE-INTEGRITY attribute contains an HMAC-SHA1 [4] of the STUN
message. It can be present in Binding Requests or Binding Responses.
Since it uses the SHA1 hash, the HMAC will be 20 bytes. The text used
as input to HMAC is the STUN message, including the header, up to and
including the attribute preceding the MESSAGE-INTEGRITY attribute. As
a result, the MESSAGE-INTEGRITY attribute MUST be the last attribute
in any STUN message. The key used as input to HMAC depends on the
context.
11.2.9 ERROR-CODE
The ERROR-CODE attribute is present in the Binding Error Response. It
consists of a 16 bit error class and a 16 bit error number, followed
by a variable length textual reason phrase:
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Class | Number |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Reason Phrase (variable) ..
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
The Class is an unsigned integer between 0 and 65536. It specifies
the general class of the error. The following classes are defined at
this time:
400: Malformed Request
500: Server Error
600: Global Failure
A client SHOULD treat an unknown class as equivalent to the 400
class.
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The Number identifies a very specific reason for failure within the
class. If a client does not understand a particular number, it
processes it based on the default processing for that class.
The following numbers in the 400 class are defined at this time:
1: The Binding Request did not contain a MESSAGE-INTEGRITY
attribute.
2: The Binding Request did contain a MESSAGE-INTEGRITY
attribute, but it used a shared secret that has expired.
The client should obtain a new shared secret and try again.
3: The Binding Request contained a MESSAGE-INTEGRITY attribute,
but the HMAC was not verified. This could be a sign of a
potential attack, or client implementation error.
4: The Binding Request contained a MESSAGE-INTEGRITY attribute,
but not a USERNAME attribute. Both must be present for
integrity checks.
12 Security Considerations
12.1 Attacks on STUN
Generally speaking, attacks on STUN can be classified into denial of
service attacks and eavesdropping attacks. Denial of service attacks
can be launched against a STUN server itself, or against other
elements using the STUN protocol.
STUN servers create state through the Shared Secret Request
mechanism. To prevent being swamped with traffic, a STUN server
SHOULD limit the number of simultaneous TLS connections it will hold
open by dropping an existing connection when a new connection request
arrives (based on an Least Recently Used (LRU) policy, for example).
Similarly, it SHOULD limit the number of shared secrets it will
store, in the event that the server is storing the shared secrets.
The attacks of greater interest are those in which the STUN server
and client are used to launch DOS attacks against other entities,
including the client itself.
Many of the attacks require the attacker to generate a response to a
legitimate STUN request, in order to provide the client with a faked
MAPPED-ADDRESS. The attacks that can be launched using such a
technique include:
12.1.1 Attack I: DDOS Against a Target
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In this case, the attacker provides a large number of clients with
the same faked MAPPED-ADDRESS that points to the intended target.
This will trick all the STUN clients into thinking that their
addresses are equal to that of the target. The clients then hand out
that address in order to receive traffic on it (for example, in SIP
or H.323 messages). However, all of that traffic becomes focused at
the intended target. The attack can provide substantial
amplification, especially when used with clients that are using STUN
to enable multimedia applications.
12.1.2 Attack II: Silencing a Client
In this attack, the attacker seeks to deny a client access to
services enabled by STUN (for example, a client using STUN to enable
SIP-based multimedia traffic). To do that, the attacker provides that
client with a faked MAPPED-ADDRESS. The MAPPED-ADDRESS it provides is
an IP address that routes to nowhere. As a result, the client won't
receive any of the packets it expects to receive when it hands out
the MAPPED-ADDRESS.
This exploitation is not very interesting for the attacker. It
impacts a single client, which is frequently not the desired target.
Moreover, any attacker that can mount the attack could also deny
service to the client by other means, such as preventing the client
from receiving any response from the STUN server, or even a DHCP
server.
12.1.3 Attack III: Assuming the Identity of a Client
This attack is similar to attack II. However, the faked MAPPED-
ADDRESS points to the attacker themself. This allows the attacker to
receive traffic which was destined for the client.
12.1.4 Attack IV: Eavesdropping
In this attack, the attacker forces the client to use a MAPPED-
ADDRESS that routes to itself. It then forwards any packets it
receives to the client. This attack would allow the attacker to
observe all packets sent to the client. However, in order to launch
the attack, the attacker must have already been able to observe
packets from the client to the STUN server. In most cases (such as
when the attack is launched from an access network), this means that
the attacker could already observe packets sent to the client. This
attack is, as a result, only useful for observing traffic by
attackers on the path from the client to the STUN server, but not
generally on the path of packets being routed towards the client.
12.2 Launching the Attacks
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It is important to note that attacks of this nature (injecting
responses with fake MAPPED-ADDRESSes) require that the attacker be
capable of eavesdropping requests sent from the client to the server
(or to act as a MITM for such attacks). This is because STUN requests
contain a transaction identifier, selected by the client, which is
random with 128 bits of entropy. The server echoes this value in the
response, and the client ignores any responses that don't have a
matching transaction ID. Therefore, in order for an attacker to
provide a faked response that is accepted by the client, the attacker
needs to know what the transaction ID in the request was. The large
amount of randomness, combined with the need to know when the client
sends a request, precludes attacks that involve guessing the
transaction ID.
Since all of the above attacks rely on this one primitive - injecting
a response with a faked MAPPED-ADDRESS - preventing the attacks is
accomplished by preventing this one operation. To prevent it, we need
to consider the various ways in which it can be accomplished. There
are several:
12.2.1 Approach I: Compromise a Legitimate STUN Server
In this attack, the attacker compromises a legitimate STUN server
through a virus or trojan horse. Presumably, this would allow the
attacker to take over the STUN server, and control the types of
responses it generates.
Compromise of a STUN server can also lead to discovery of open ports.
Knowledge of an open port creates an opportunity for DoS attacks on
those ports (or DDoS attacks if the traversed NAT is a full cone
NAT). Discovering open ports is already fairly trivial using port
probing, so this does not represent a major threat.
12.2.2 Approach II: DNS Attacks
STUN servers are discovered using DNS SRV records. If an attacker can
compromise the DNS, it can inject fake records which map a domain
name to the IP address of a STUN server run by the attacker. This
will allow it to inject fake responses to launch any of the attacks
above.
12.2.3 Approach III: Rogue router or NAT
Rather than compromise the STUN server, an attacker can cause a STUN
server to generate responses with the wrong MAPPED-ADDRESS by
compromising a router or NAT on the path from the client to the STUN
server. When the STUN request passes through the rogue router or NAT,
it rewrites the source address of the packet to be that of the
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desired MAPPED-ADDRESS. This address cannot be arbitrary. If the
attacker is on the public Internet (that is, there are no NATs
between it and the STUN server), and the attacker doesn't modify the
STUN request, the address has to have the property that packets sent
from the STUN server to that address would route through the
compromised router. This is because the STUN server will send the
responses back to the source address of the request. With a modified
source address, the only way they can reach the client is if the
compromised router directs them there. If the attacker is on the
public Internet, but they can modify the STUN request, they can
insert a RESPONSE-ADDRESS attribute into the request, containing the
actual source address of the STUN request. This will cause the server
to send the response to the client, independent of the source address
the STUN server sees. This gives the attacker the ability to forge an
arbitrary source address when it forwards the STUN request.
If the attacker is on a private network (that is, there are NATs
between it and the STUN server), the attacker will not be able to
force the server to generate arbitrary MAPPED-ADRESSes in responses.
They will only be able force the STUN server to generate MAPPED-
ADDRESSes which route to the private network. This is because the NAT
between the attacker and the STUN server will rewrite the source
address of the STUN request, mapping it to a public address that
routes to the private network. Because of this, the attacker can only
force the server to generate faked mapped addresses that route to the
private network. Unfortunately, it is possible that a low quality NAT
would be willing to map an allocated public address to another public
address (as opposed to an internal private address), in which case
the attacker could forge the source address in a STUN request to be
an arbitrary public address. This kind of behavior from NATs does
appear to be rare.
12.2.4 Approach IV: MITM
As an alternative to approach III, if the attacker can place an
element on the path from the client to the server, the element can
act as a man-in-the-middle. In that case, it can intercept a STUN
request, and generate a STUN response directly with any desired value
of the MAPPED-ADDRESS field. Alternatively, it can forward the STUN
request to the server (after potential modification), receive the
response, and forward it to the client. When forwarding the request
and response, this attack is subject to the same limitations on the
MAPPED-ADDRESS described in Section 12.2.3.
12.2.5 Approach V: Response Injection plus DoS
In this approach, the attacker does not need to be a MITM (as in
approaches III and IV). Rather, it only needs to be able to eavesdrop
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onto a network segment that carries STUN requests. This is easily
done in multiple access networks such as ethernet or unprotected
802.11. To inject the fake response, the attacker listens on the
network for a STUN request. When it sees one, it simultaneously
launches a DoS attack on the STUN server, and generates its own STUN
response with the desired MAPPED-ADDRESS value. The STUN response
generated by the attacker will reach the client, and the DoS attack
against the server is aimed at preventing the legitimate response
from the server from reaching the client. Arguably, the attacker can
do without the DoS attack on the server, so long as the faked
response beats the real response back to the client, and the client
uses the first response, and ignores the second (even though its
different).
12.2.6 Approach VI: Duplication
This approach is similar to approach V. The attacker listens on the
network for a STUN request. When it sees it, it generates its own
STUN request towards the server. This STUN request is identical to
the one it saw, but with a spoofed source IP address. The spoofed
address is equal to the one that the attacker desires to have placed
in the MAPPED-ADDRESS of the STUN response. In fact, the attacker
generates a flood of such packets. The STUN server will receive the
one original request, plus a flood of duplicate fake ones. It
generates responses to all of them. If the flood is sufficiently
large for the responses to congest routers or some other equipment,
there is a reasonable probability that the one real response is lost
(along with many of the faked ones), but the net result is that only
the faked responses are received by the STUN client. These responses
are all identical and all contain the MAPPED-ADDRESS that the
attacker wanted the client to use.
The flood of duplicate packets is not needed (that is, only one faked
request is sent), so long as the faked response beats the real
response back to the client, and the client uses the first response,
and ignores the second (even though its different).
Note that, in this approach, launching a DoS attack against the STUN
server or the IP network, to prevent the valid response from being
sent or received, is problematic. The attacker needs the STUN server
to be available to handle its own request. Due to the periodic
retransmissions of the request from the client, this leaves a very
tiny window of opportunity. The attacker must start the DoS attack
immediately after the actual request from the client, causing the
correct response to be discarded, and then cease the DoS attack in
order to send its own request, all before the next retransmission
from the client. Due to the close spacing of the retransmits (100ms
to a few seconds), this is very difficult to do.
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Besides DoS attacks, there may be other ways to prevent the actual
request from the client from reaching the server. Layer 2
manipulations, for example, might be able to accomplish it.
Fortunately, Approach IV is subject to the same limitations
documented in Section 12.2.3, which limit the range of MAPPED-
ADDRESSes the attacker can cause the STUN server to generate.
12.3 Countermeasures
STUN provides mechanisms to counter the approaches described above,
and additional, non-STUN techniques can be used as well.
First off, it is RECOMMENDED that networks with STUN clients
implement ingress source filtering (RFC 2827 [6]). This is
particularly important for the NATs themselves. As Section 12.2.3
explains, NATs which do not perform this check can be used as
"reflectors" in DDoS attacks. Most NATs do perform this check as a
default mode of operation. We strongly advise people that purchase
NATs to ensure that this capability is present and enabled.
Secondly, it is RECOMMENDED that STUN servers be run on hosts
dedicated to STUN, with all UDP and TCP ports disabled except for the
STUN ports. This is to prevent viruses and trojan horses from
infecting STUN servers, in order to prevent their compromise. This
helps mitigate Approach I 12.2.1.
Thirdly, to prevent the DNS attack of Section 12.2.2, Section 9.2
recommends that the client verify the credentials provided by the
server with the name used in the DNS lookup.
Finally, all of the attacks above rely on the client taking the
mapped address it learned from STUN, and using it in application
layer protocols. If encryption and message integrity are provided
within those protocols, the eavesdropping and identity assumption
attacks can be prevented. As such, applications that make use of STUN
addresses in application protocols SHOULD use integrity and
encryption, even if a SHOULD level strength is not specified for that
protocol. For example, multimedia applications using STUN addresses
to receive RTP traffic would use secure RTP [13].
The above three techniques are non-STUN mechanisms. STUN itself
provides several countermeasures.
Approaches IV (Section 12.2.4), when generating the response locally,
and V (Section 12.2.5) require an attacker to generate a faked
response. This attack is prevented using the server signature scheme
provided in STUN, described in Section 8.1.
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Approaches III (Section 12.2.3) IV (Section 12.2.4), when using the
relaying technique, and VI (12.2.6), however, are not preventable
through server signatures. Both approaches are most potent when the
attacker can modify the request, inserting a RESPONSE-ADDRESS that
routes to the client. Fortunately, such modifications are preventable
using the message integrity techniques described in Section 9.3.
However, these three approaches are still functional when the
attacker modifies nothing but the source address of the STUN request.
Sadly, this is the one thing that cannot be protected through
cryptographic means, as this is the change that STUN itself is
seeking to detect and report. It is therefore an inherent weakness in
NAT, and not fixable in STUN. To help mitigate these attacks, Section
9.4 provides several heuristics for the client to follow. The client
looks for inconsistent or extra responses, both of which are signs of
the attacks described above. However, these heuristics are just that
- heuristics, and cannot be guaranteed to prevent attacks. The
heuristics appear to prevent the attacks as we know how to launch
them today. Implementors should stay posted for information on new
heuristics that might be required in the future. Such information
will be distributed on the IETF MIDCOM mailing list, midcom@ietf.org.
13 IANA Considerations
There are no IANA considerations associated with this specification.
14 IAB Considerations
The IAB has studied the problem of "Unilateral Self Address Fixing",
which is the general process by which a client attempts to determine
its address in another realm on the other side of a NAT through a
collaborative protocol reflection mechanism [14]. STUN is an example
of a protocol that performs this type of function. The IAB has
mandated that any protocols developed for this purpose document a
specific set of considerations. This section meets those
requirements.
14.1 Problem Definition
From [14], any UNSAF proposal must provide:
Precise definition of a specific, limited-scope problem
that is to be solved with the UNSAF proposal. A short term
fix should not be generalized to solve other problems; this
is why "short term fixes usually aren't".
The specific problems being solved by STUN are:
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o Provide a means for a client to detect the presence of one or
more NATs between it and a server run by a service provider on
the public Internet. The purpose of such detection is to
determine additional steps that might be necessary in order to
receive service from that particular provider.
o Provide a means for a client to detect the presence of one or
more NATs between it and another client, where the second
client is reachable from the first, but it is not known
whether the second client resides on the public Internet.
o Provide a means for a client to obtain an address on the
public Internet from a non-symmetric NAT, for the express
purpose of receiving incoming UDP traffic from another host,
targeted to that address.
STUN does not address TCP, either incoming or outgoing, and does not
address outgoing UDP communications.
14.2 Exit Strategy
From [14], any UNSAF proposal must provide:
Description of an exit strategy/transition plan. The better
short term fixes are the ones that will naturally see less
and less use as the appropriate technology is deployed.
STUN comes with its own built in exit strategy. This strategy is the
detection operation that is performed as a precursor to the actual
UNSAF address-fixing operation. This discovery operation, documented
in Section 10.1, attempts to discover the existence of, and type of,
any NATS between the client and the service provider network. Whilst
the detection of the specific type of NAT may be brittle, the
discovery of the existence of NAT is itself quite robust. As NATs are
phased out through the deployment of IPv6, the discovery operation
will return immediately with the result that there is no NAT, and no
further operations are required. Indeed, the discovery operation
itself can be used to help motivate deployment of IPv6; if a user
detects a NAT between themselves and the public Internet, they can
call up their access provider and complain about it.
STUN can also help facilitate the introduction of midcom. As midcom-
capable NATs are deployed, applications will, instead of using STUN
(which also resides at the application layer), first allocate an
address binding using midcom. However, it is a well-known limitation
of midcom that it only works when the agent knows the middleboxes
through which its traffic will flow. Once bindings have been
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allocated from those middleboxes, a STUN detection procedure can
validate that there are no additional middleboxes on the path from
the public Internet to the client. If this is the case, the
application can continue operation using the address bindings
allocated from midcom. If it is not the case, STUN provides a
mechanism for self-address fixing through the remaining midcom-
unaware middleboxes. Thus, STUN provides a way to help transition to
full midcom-aware networks.
14.3 Brittleness Introduced by STUN
From [14], any UNSAF proposal must provide:
Discussion of specific issues that may render systems more
"brittle". For example, approaches that involve using data
at multiple network layers create more dependencies,
increase debugging challenges, and make it harder to
transition.
STUN introduces brittleness into the system in several ways:
o The discovery process assumes a certain classification of
devices based on their treatment of UDP. Their could be other
types of NATs that are deployed that would not fit into one of
these molds. Therefore, future NATs may not be properly
detected by STUN. STUN clients (but not servers) would need to
change to accommodate that.
o The binding acquisition usage of STUN does not work for all
NAT types. It will work for any application for full cone NATs
only. For restricted cone and port restricted cone NAT, it
will work for some applications depending on the application.
Application specific processing will generally be needed. For
symmetric NATs, the binding acquisition will not yield a
usable address. The tight dependency on the specific type of
NAT makes the protocol brittle.
o STUN assumes that the server exists on the public Internet. If
the server is located in another private address realm, the
user may or may not be able to use its discovered address to
communicate with other users. There is no way to detect such a
condition.
o The bindings allocated from the NAT need to be continuously
refreshed. Since the timeouts for these bindings is very
implementation specific, the refresh interval cannot easily be
determined. When the binding is not being actively used to
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receive traffic, but to wait for an incoming message, the
binding refresh will needlessly consume network bandwidth.
o The use of the STUN server as an additional network element
introduces another point of potential security attack. These
attacks are largely prevented by the security measures
provided by STUN, but not entirely.
o The use of the STUN server as an additional network element
introduces another point of failure. If the client cannot
locate a STUN server, or if the server should be unavailable
due to failure, the application cannot function.
o The use of STUN to discover address bindings will result in an
increase in latency for applications. For example, a Voice
over IP application will see an increase of call setup delays
equal to at least one RTT to the STUN server.
o The discovery of binding lifetimes is prone to error. It
assumes that the same lifetime will exist for all bindings.
This may not be true if the NAT uses dynamic binding lifetimes
to handle overload, or if the NAT itself reboots during the
discovery process.
14.4 Requirements for a Long Term Solution
From [14], any UNSAF proposal must provide:
Identify requirements for longer term, sound technical
solutions -- contribute to the process of finding the right
longer term solution.
Our experience with STUN has led to the following requirements for a
long term solution to the NAT problem:
Requests for bindings and control of other resources in a NAT
need to be explicit. Much of the brittleness in STUN
derives from its guessing at the parameters of the NAT,
rather than telling the NAT what parameters to use.
Control needs to be "in-band". There are far too many scenarios
in which the client will not know about the location of
middleboxes ahead of time. Instead, control of such boxes
needs to occur in band, traveling along the same path as
the data will itself travel. This guarantees that the right
set of middleboxes are controlled. This is only true for
first-party controls; third-party controls are best handled
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using the midcom framework.
Control needs to be limited. Users will need to communicate
through NATs which are outside of their administrative
control. In order for providers to be willing to deploy
NATs which can be controlled by users in different domains,
the scope of such controls needs to be extremely limited -
typically, allocating a binding to reach the address where
the control packets are coming from.
Simplicity is Paramount. The control protocol will need to be
implement in very simple clients. The servers will need to
support extremely high loads. The protocol will need to be
extremely robust, being the precursor to a host of
application protocols. As such, simplicity is key.
14.5 Issues with Existing NAPT Boxes
From [14], any UNSAF proposal must provide:
Discussion of the impact of the noted practical issues with
existing, deployed NA[P]Ts and experience reports.
Several of the practical issues with STUN involve future proofing -
breaking the protocol when new NAT types get deployed. Fortunately,
this is not an issue at the current time, since most of the deployed
NATs are of the types assumed by STUN. The primary usage STUN has
found is in the area of VoIP, to facilitate allocation of addresses
for receiving RTP [11] traffic. In that application, the periodic
keepalives are provided by the RTP traffic itself. However, several
practical problems arise for RTP. First, RTP assumes that RTCP
traffic is on a port one higher than the RTP traffic. This pairing
property cannot be guaranteed through NATs that are not directly
controllable. As a result, RTCP traffic may not be properly received.
Protocol extensions to SDP have been proposed which mitigate this by
allowing the client to signal a different port for RTCP [15].
However, there will be interoperability problems for some time.
For VoIP, silence suppression can cause a gap in the transmission of
RTP packets. This could result in the loss of a binding in the middle
of a call, if that silence period exceeds the binding timeout. This
can be mitigated by sending occasional silence packets to keep the
binding alive. However, the result is additional brittleness; proper
operation depends on the the silence suppression algorithm in use,
the usage of a comfort noise codec, the duration of the silence
period, and the binding lifetime in the NAT.
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14.6 In Closing
The problems with STUN are not design flaws in STUN. The problems in
STUN have to do with the lack of standardized behaviors and controls
in NATs. The result of this lack of standardization has been a
proliferation of devices whose behavior is highly unpredictable,
extremely variable, and uncontrollable. STUN does the best it can in
such a hostile environment. Ultimately, the solution is to make the
environment less hostile, and to introduce controls and standardized
behaviors into NAT. However, until such time as that happens, STUN
provides a good short term solution given the terrible conditions
under which it is forced to operate.
15 Acknowledgments
The authors would like to thank Cedric Aoun, Pete Cordell, Cullen
Jennings, Bob Penfield and Chris Sullivan for their comments, and
Baruch Sterman and Alan Hawrylyshen for initial implementations.
Thanks for Leslie Daigle, Allison Mankin and Henning Schulzrinne for
IESG and IAB input on this work.
16 Authors Addresses
Jonathan Rosenberg
dynamicsoft
72 Eagle Rock Avenue
First Floor
East Hanover, NJ 07936
email: jdrosen@dynamicsoft.com
Joel Weinberger
dynamicsoft
72 Eagle Rock Avenue
First Floor
East Hanover, NJ 07936
email: jweinberger@dynamicsoft.com
Christian Huitema
Microsoft Corporation
One Microsoft Way
Redmond, WA 98052-6399
email: huitema@microsoft.com
Rohan Mahy
Cisco Systems
170 West Tasman Dr, MS: SJC-21/3
J. Rosenberg et. al. [Page 40]
Internet Draft STUN August 22, 2002
Phone: +1 408 526 8570
Email: rohan@cisco.com
17 Normative References
[1] S. Bradner, "Key words for use in RFCs to indicate requirement
levels," RFC 2119, Internet Engineering Task Force, Mar. 1997.
[2] T. Dierks and C. Allen, "The TLS protocol version 1.0," RFC 2246,
Internet Engineering Task Force, Jan. 1999.
[3] A. Gulbrandsen, P. Vixie, and L. Esibov, "A DNS RR for specifying
the location of services (DNS SRV)," RFC 2782, Internet Engineering
Task Force, Feb. 2000.
[4] H. Krawczyk, M. Bellare, and R. Canetti, "HMAC: keyed-hashing for
message authentication," RFC 2104, Internet Engineering Task Force,
Feb. 1997.
[5] P. Chown, "Advanced encryption standard (AES) ciphersuites for
transport layer security (TLS)," RFC 3268, Internet Engineering Task
Force, June 2002.
[6] P. Ferguson and D. Senie, "Network ingress filtering: Defeating
denial of service attacks which employ IP source address spoofing,"
RFC 2827, Internet Engineering Task Force, May 2000.
18 Informative References
[7] D. Senie, "Network address translator (nat)-friendly application
design guidelines," RFC 3235, Internet Engineering Task Force, Jan.
2002.
[8] P. Srisuresh, J. Kuthan, J. Rosenberg, A. Molitor, and A. Rayhan,
"Middlebox communication architecture and framework," RFC 3303,
Internet Engineering Task Force, Aug. 2002.
[9] J. Rosenberg, H. Schulzrinne, G. Camarillo, A. Johnston, J.
Peterson, R. Sparks, M. Handley, and E. Schooler, "SIP: session
initiation protocol," RFC 3261, Internet Engineering Task Force, June
2002.
[10] M. Holdrege and P. Srisuresh, "Protocol complications with the
IP network address translator," RFC 3027, Internet Engineering Task
Force, Jan. 2001.
J. Rosenberg et. al. [Page 41]
Internet Draft STUN August 22, 2002
[11] H. Schulzrinne, S. Casner, R. Frederick, and V. Jacobson, "RTP:
a transport protocol for real-time applications," RFC 1889, Internet
Engineering Task Force, Jan. 1996.
[12] J. Kohl and C. Neuman, "The kerberos network authentication
service (V5)," RFC 1510, Internet Engineering Task Force, Sept. 1993.
[13] M. Baugher et al. , "The secure real-time transport protocol,"
Internet Draft, Internet Engineering Task Force, June 2002. Work in
progress.
[14] L. Daigle, "IAB considerations for UNilateral self-address
fixing (UNSAF) across network address translation," Internet Draft,
Internet Engineering Task Force, July 2002. Work in progress.
[15] C. Huitema, "RTCP attribute in SDP," Internet Draft, Internet
Engineering Task Force, Feb. 2002. Work in progress.
Full Copyright Statement
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J. Rosenberg et. al. [Page 42]
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